This is the complete list of members for TileMapEditor, including all inherited members.
addComponent(std::string key, Component *component) | GameObject | inline |
addEnemy(int row, int col, int id, int HP, bool isAct) | TileMapEditor | |
drawLeftGrids(SDL_Renderer *renderer) | TileMapEditor | |
drawRightGrids(SDL_Renderer *renderer) | TileMapEditor | |
GameObject() | GameObject | inline |
getAllEnemies() | TileMapEditor | inline |
getComponent(std::string key) | GameObject | inline |
getCurrentPath() | TileMapEditor | |
getID() | GameObject | inline |
id | GameObject | protected |
idCounter | GameObject | static |
isActive() | GameObject | inline |
LoadEnemy(const char *const fileName) | TileMapEditor | |
m_components | GameObject | protected |
objState | GameObject | protected |
processInput(SDL_Event e) override | TileMapEditor | virtual |
removeComponent(std::string key) | GameObject | inline |
Render(SDL_Renderer *ren) override | TileMapEditor | virtual |
respondToInput(int mouseX, int mouseY, int clicked, int current_level) | TileMapEditor | |
SaveEnemy(const char *const fileName) | TileMapEditor | |
SaveMap(const char *const fileName) | TileMapEditor | |
setActive(bool newState) | GameObject | inline |
setAvailableEnemies(std::vector< GameObject * > &enemies) | TileMapEditor | inline |
setPlayer(GameObject *player) | TileMapEditor | inline |
TileMapEditor()=default | TileMapEditor | |
Update(int x, int y, int *params) override | TileMapEditor | virtual |
~GameObject() | GameObject | inline |
~TileMapEditor()=default | TileMapEditor |