This is the complete list of members for TileMap, including all inherited members.
addTile(int srcRow, int srcCol, int destRow, int destCol) | TileMap | |
autoTileGrid(int x, int y) | TileMap | |
autoTiling() | TileMap | |
CheckCollidable(int x, int y) | TileMap | |
CheckWalkable(int x, int y, int movingRight) | TileMap | |
Component() | Component | inline |
fastDist(int dx, int dy) | TileMap | |
generateRandomDungeon() | TileMap | |
GenerateSimpleMap(const char *const filePath) | TileMap | |
GetBeneathGround(int x, int y) | TileMap | |
GetTileArr() | TileMap | |
GetTileType(int x, int y) | TileMap | |
PrintMap() | TileMap | |
RayCast(int x1, int y1, int x2, int y2) | TileMap | |
Render(SDL_Renderer *ren, Camera *camera) | TileMap | |
SaveTileMap(const char *const filePath) | TileMap | |
SetTile(int x, int y, int type) | TileMap | |
SetupTileMap() | TileMap | |
TileMap(std::string tileSheetFileName, int rows, int cols, int _TileWidth, int _TileHeight, int _TileWindowWidth, int _TileWindowHeight, int _mapX, int _mapY, SDL_Renderer *ren) | TileMap | |
UpdateTile(int x, int y, int type) | TileMap | |
~Component() | Component | inline |
~TileMap() | TileMap |