This is the complete list of members for Sprite, including all inherited members.
Component() | Component | inline |
IsFacingRight() | Sprite | |
LoadImage(std::string filePath, SDL_Renderer *ren, const int spriteInfo[SPRITE_INFO_NUM]) | Sprite | |
PlayedOnce() | Sprite | |
Render(SDL_Renderer *ren) | Sprite | |
Render(int posX, int posY, int frameX, int frameY, SDL_Renderer *ren, bool flip) | Sprite | |
Render(SDL_Renderer *ren, SDL_RendererFlip flip) | Sprite | |
ResetFrame() | Sprite | |
SetMovingDir(PLAYER_DIR isMovingRight) | Sprite | |
SetPos(int x, int y) | Sprite | |
Sprite() | Sprite | |
Sprite(const char *const imgFilePath, SDL_Renderer *renderer, const int spriteInfo[SPRITE_INFO_NUM]) | Sprite | |
Update(int posX, int posY) | Sprite | |
Update(int srcX, int srcY, int srcW, int srcH, int destX, int destY, int destW, int destH) | Sprite | |
~Component() | Component | inline |
~Sprite() | Sprite |