Building Game Engines
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

Component()Componentinline
IsFacingRight()Sprite
LoadImage(std::string filePath, SDL_Renderer *ren, const int spriteInfo[SPRITE_INFO_NUM])Sprite
PlayedOnce()Sprite
Render(SDL_Renderer *ren)Sprite
Render(int posX, int posY, int frameX, int frameY, SDL_Renderer *ren, bool flip)Sprite
Render(SDL_Renderer *ren, SDL_RendererFlip flip)Sprite
ResetFrame()Sprite
SetMovingDir(PLAYER_DIR isMovingRight)Sprite
SetPos(int x, int y)Sprite
Sprite()Sprite
Sprite(const char *const imgFilePath, SDL_Renderer *renderer, const int spriteInfo[SPRITE_INFO_NUM])Sprite
Update(int posX, int posY)Sprite
Update(int srcX, int srcY, int srcW, int srcH, int destX, int destY, int destW, int destH)Sprite
~Component()Componentinline
~Sprite()Sprite