Building Game Engines
PlayerController Member List

This is the complete list of members for PlayerController, including all inherited members.

applyGravity()PlayerController
Component()Componentinline
getDir()PlayerController
getSpeedX()PlayerController
getSpeedY()PlayerController
getState()PlayerController
PlayerController()=defaultPlayerController
playerIsOnGround(bool status)PlayerController
processInput(std::vector< bool > &keyPressed, int &x, int &y)PlayerController
shouldReset()PlayerController
~Component()Componentinline
~PlayerController()=defaultPlayerController