This is the complete list of members for Player, including all inherited members.
addComponent(std::string key, Component *component) | GameObject | inline |
AttackEnemies(std::vector< Position > &attackPivots) | Player | |
CheckIfDie() | Player | |
GameObject() | GameObject | inline |
getComponent(std::string key) | GameObject | inline |
getCurrController() | Player | |
GetHP() | Player | |
getID() | GameObject | inline |
GetPos() | Player | |
id | GameObject | protected |
idCounter | GameObject | static |
isActive() | GameObject | inline |
m_components | GameObject | protected |
objState | GameObject | protected |
Player(int x, int y, TileMap *newMap, Mix_Chunk *attackSound) | Player | |
processInput(SDL_Event e) override | Player | virtual |
removeComponent(std::string key) | GameObject | inline |
Render(SDL_Renderer *ren) override | Player | virtual |
ResetPos() | Player | |
respondToInput(std::vector< bool > &keyPressed) | Player | |
setActive(bool newState) | GameObject | inline |
setCurrController(PlayerController *newController) | Player | |
SetCurrMap(Map *map) | Player | |
setCurrTileMap(TileMap *newMap) | Player | |
SetEnemies(std::vector< GameObject * > enemies) | Player | |
SetHP(int amount) | Player | |
SetPos(int x, int y) | Player | |
Update(int x, int y, int *params) override | Player | virtual |
~GameObject() | GameObject | inline |
~Player() | Player |