Building Game Engines
Menu Member List

This is the complete list of members for Menu, including all inherited members.

addComponent(std::string key, Component *component)GameObjectinline
GameObject()GameObjectinline
getComponent(std::string key)GameObjectinline
getID()GameObjectinline
getMenuOption()Menuinline
idGameObjectprotected
idCounterGameObjectstatic
isActive()GameObjectinline
m_componentsGameObjectprotected
Menu()=defaultMenu
objStateGameObjectprotected
processInput(SDL_Event e) overrideMenuvirtual
removeComponent(std::string key)GameObjectinline
Render(SDL_Renderer *ren) overrideMenuvirtual
setActive(bool newState)GameObjectinline
setMenuOption(MENU_OPTION newOp)Menuinline
Update(int x, int y, int *params) overrideMenuvirtual
~GameObject()GameObjectinline