This is the complete list of members for Menu, including all inherited members.
addComponent(std::string key, Component *component) | GameObject | inline |
GameObject() | GameObject | inline |
getComponent(std::string key) | GameObject | inline |
getID() | GameObject | inline |
getMenuOption() | Menu | inline |
id | GameObject | protected |
idCounter | GameObject | static |
isActive() | GameObject | inline |
m_components | GameObject | protected |
Menu()=default | Menu | |
objState | GameObject | protected |
processInput(SDL_Event e) override | Menu | virtual |
removeComponent(std::string key) | GameObject | inline |
Render(SDL_Renderer *ren) override | Menu | virtual |
setActive(bool newState) | GameObject | inline |
setMenuOption(MENU_OPTION newOp) | Menu | inline |
Update(int x, int y, int *params) override | Menu | virtual |
~GameObject() | GameObject | inline |