This is the complete list of members for Map, including all inherited members.
addComponent(std::string key, Component *component) | GameObject | inline |
clearEnemies() | Map | |
GameObject() | GameObject | inline |
getComponent(std::string key) | GameObject | inline |
getID() | GameObject | inline |
getTileArr() | Map | |
id | GameObject | protected |
idCounter | GameObject | static |
isActive() | GameObject | inline |
m_components | GameObject | protected |
Map() | Map | |
objState | GameObject | protected |
processInput(SDL_Event e) | GameObject | inlinevirtual |
removeComponent(std::string key) | GameObject | inline |
Render(SDL_Renderer *ren) override | Map | virtual |
resetEnemies() | Map | |
setActive(bool newState) | GameObject | inline |
setEnemies(std::vector< GameObject * > &currEnemies) | Map | inline |
Update(int x, int y, int *params) override | Map | virtual |
~GameObject() | GameObject | inline |