Building Game Engines
Map Member List

This is the complete list of members for Map, including all inherited members.

addComponent(std::string key, Component *component)GameObjectinline
clearEnemies()Map
GameObject()GameObjectinline
getComponent(std::string key)GameObjectinline
getID()GameObjectinline
getTileArr()Map
idGameObjectprotected
idCounterGameObjectstatic
isActive()GameObjectinline
m_componentsGameObjectprotected
Map()Map
objStateGameObjectprotected
processInput(SDL_Event e)GameObjectinlinevirtual
removeComponent(std::string key)GameObjectinline
Render(SDL_Renderer *ren) overrideMapvirtual
resetEnemies()Map
setActive(bool newState)GameObjectinline
setEnemies(std::vector< GameObject * > &currEnemies)Mapinline
Update(int x, int y, int *params) overrideMapvirtual
~GameObject()GameObjectinline