Building Game Engines
GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

addComponent(std::string key, Component *component)GameObjectinline
GameObject()GameObjectinline
getComponent(std::string key)GameObjectinline
getID()GameObjectinline
idGameObjectprotected
idCounterGameObjectstatic
isActive()GameObjectinline
m_componentsGameObjectprotected
objStateGameObjectprotected
processInput(SDL_Event e)GameObjectinlinevirtual
removeComponent(std::string key)GameObjectinline
Render(SDL_Renderer *ren)GameObjectinlinevirtual
setActive(bool newState)GameObjectinline
Update(int x, int y, int *params)GameObjectinlinevirtual
~GameObject()GameObjectinline