This is the complete list of members for GameObject, including all inherited members.
addComponent(std::string key, Component *component) | GameObject | inline |
GameObject() | GameObject | inline |
getComponent(std::string key) | GameObject | inline |
getID() | GameObject | inline |
id | GameObject | protected |
idCounter | GameObject | static |
isActive() | GameObject | inline |
m_components | GameObject | protected |
objState | GameObject | protected |
processInput(SDL_Event e) | GameObject | inlinevirtual |
removeComponent(std::string key) | GameObject | inline |
Render(SDL_Renderer *ren) | GameObject | inlinevirtual |
setActive(bool newState) | GameObject | inline |
Update(int x, int y, int *params) | GameObject | inlinevirtual |
~GameObject() | GameObject | inline |