This is the complete list of members for AnimationComponent, including all inherited members.
AddSprite(ANIMATION_STATE spriteName, Sprite *newSprite) | AnimationComponent | |
AnimationComponent(SDL_Renderer *ren) | AnimationComponent | |
AnimationComponent() | AnimationComponent | |
Component() | Component | inline |
GetCurrSprite() | AnimationComponent | |
GetSprite(ANIMATION_STATE newState) | AnimationComponent | |
GetState() | AnimationComponent | |
Render(SDL_Renderer *ren) | AnimationComponent | |
Update(PLAYER_STATE targetState, PLAYER_DIR movingDir, int posX, int posY) | AnimationComponent | |
UpdateState(ANIMATION_STATE newState) | AnimationComponent | |
~AnimationComponent() | AnimationComponent | |
~Component() | Component | inline |